Senior Character Artist

Frogwares,Posted 5 months ago


Full time


Remote, Ukraine, Kyiv, Vinnitsa, Lviv, Rivne, Poltava

Created in 2000, Frogwares is an independent video game development studio and publisher. With over 7 million units sold in the last decade, we continue to develop a rich portfolio, including games for the new generation of consoles.

Thanks to the work of a talented team of 70+ artists and programmers, our games are available for major gaming platforms, including PC, Xbox One, PlayStation 4 and Nintendo Switch. 

Best known for the popular Sherlock Holmes series and The Sinking City, we aim to create immersive single-player experiences that stay with players after they put down the gamepad.

What are you working on?
  • Genres: Action, Adventure
  • Platforms: PC, Console
For which tasks (responsibilities)?
  • Leading and preparing the development of high-quality characters

  • Sculpt high-resolution characters

  • Create clean game topology, UV’s

  • Provide proxy models for early game integration

  • Create efficient and rig-friendly, low polygon models for game integration

  • Collaborate with Production to organize, schedule, and manage the character art team’s daily activities

  • Support character concept and design

  • Work with Concept Art to drive and maintain high visual quality of character models

  • Partner with engineers and tech artists to develop an effective character art pipeline

  • Mentoring of character team (Masterclasses, ideas, etc.) and newcomers.

  • Communicate the visual design and development of the characters through art specifications, style guides, and reference material

  • Understand asset limitations, project milestones, and risks, and work accordingly

What kind of professional are we looking for?

•      Previous character artist experience within a game production environment

•      At least 4 years of working experience in game development modeling characters 

•      Strong organizational and communication skills

•      Passion for collaboration with other artists, designers, and programmers

•      Very good sense of human and animal anatomy, body mechanics, and proportions.

•      Highly proficient in Maya/3Ds MAx (or similar 3D modeling software), ZBrush (or equivalent software) 

•      Strong knowledge of Marvelous Designer and Substance Painter.

•      Solid knowledge of hi-poly modeling and digital sculpting

•      Strong knowledge of low poly modeling techniques, including a strong knowledge of topology for animation             

•      Understanding of rigging and skinning

•      Ability to understand technical constraints and to integrate them when modeling

•      Passion for games and strong game culture

•      Ability and desire to work in creative and collaborative teams

Why do we enjoy working here?
  • An exciting project where you can develop professionally

  • Intellectually stimulating work environment and peers

  • Sense of ownership for world-renown game series

  • Agile atmosphere with no bureaucracy and hierarchy

  • Secured compensation level, paid vacations/sick leaves

  • Regular reviews/feedback and development support

The selection process

Required Application Materials:

  • Resume

  • Cover Letter

  • Portfolio


Company type: developer, product, publisher

Employees: 51-200

Platforms: PC, Console

Genres: Action, Adventure

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